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Wroth

Wroth

Factions vie for control over the island of Wroth. 

Wroth is an area control board game that can be played competitively, cooperatively, or solo.

Players choose a faction and vie for control of the island of Wroth by drafting action dice to gain resources, deploying and moving troops, and attacking the opposition - all while trying to hold key positions and dominate the region. Wroth rewards cunning troop management and the clever use of your faction’s elite troops and powerful once-per-game abilities. Each faction has asymmetric abilities so what works for one won't necessarily work for another.

The game ends after a round when one faction reaches 30 victory points or completes a scenario-based mission, depending on the game mode.

Wroth can be taught in 10-15 minutes, and is playable in roughly an hour.

—description from the publisher

  • 1–4 Players
  • 60 Min
  • Age: 13+
$79.57
Wroth
$79.57

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Wroth

Factions vie for control over the island of Wroth. 

Wroth is an area control board game that can be played competitively, cooperatively, or solo.

Players choose a faction and vie for control of the island of Wroth by drafting action dice to gain resources, deploying and moving troops, and attacking the opposition - all while trying to hold key positions and dominate the region. Wroth rewards cunning troop management and the clever use of your faction’s elite troops and powerful once-per-game abilities. Each faction has asymmetric abilities so what works for one won't necessarily work for another.

The game ends after a round when one faction reaches 30 victory points or completes a scenario-based mission, depending on the game mode.

Wroth can be taught in 10-15 minutes, and is playable in roughly an hour.

—description from the publisher

  • 1–4 Players
  • 60 Min
  • Age: 13+

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Description

Factions vie for control over the island of Wroth. 

Wroth is an area control board game that can be played competitively, cooperatively, or solo.

Players choose a faction and vie for control of the island of Wroth by drafting action dice to gain resources, deploying and moving troops, and attacking the opposition - all while trying to hold key positions and dominate the region. Wroth rewards cunning troop management and the clever use of your faction’s elite troops and powerful once-per-game abilities. Each faction has asymmetric abilities so what works for one won't necessarily work for another.

The game ends after a round when one faction reaches 30 victory points or completes a scenario-based mission, depending on the game mode.

Wroth can be taught in 10-15 minutes, and is playable in roughly an hour.

—description from the publisher

  • 1–4 Players
  • 60 Min
  • Age: 13+
Wroth | Gaming Library