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Eldritch Horror: Signs of Carcosa
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Eldritch Horror: Signs of Carcosa

Eldritch Horror: Signs of Carcosa

Explore the farthest reaches of Antarctica in Mountains of Madness, the second expansion for Eldritch Horror. Inspired by H.P. Lovecraft's novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition's path and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions freshly-awakened horrors are spreading across the globe. Monsters and mysteries are surfacing in areas long considered safe. 

Designer: Corey Konieczka, Nikki Valens
Publisher: Fantasy Flight Games
Number of Players: 1-8
Playing Time: 120-180 minutes
Recommended Age: 14+
Mechanisms: Cooperative Play, Dice Rolling, Point to Point Movement, Role Playing, Storytelling, Variable Player Powers

$9.66

Original: $27.60

-65%
Eldritch Horror: Signs of Carcosa

$27.60

$9.66

Eldritch Horror: Signs of Carcosa

Explore the farthest reaches of Antarctica in Mountains of Madness, the second expansion for Eldritch Horror. Inspired by H.P. Lovecraft's novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition's path and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions freshly-awakened horrors are spreading across the globe. Monsters and mysteries are surfacing in areas long considered safe. 

Designer: Corey Konieczka, Nikki Valens
Publisher: Fantasy Flight Games
Number of Players: 1-8
Playing Time: 120-180 minutes
Recommended Age: 14+
Mechanisms: Cooperative Play, Dice Rolling, Point to Point Movement, Role Playing, Storytelling, Variable Player Powers

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Description

Explore the farthest reaches of Antarctica in Mountains of Madness, the second expansion for Eldritch Horror. Inspired by H.P. Lovecraft's novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition's path and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions freshly-awakened horrors are spreading across the globe. Monsters and mysteries are surfacing in areas long considered safe. 

Designer: Corey Konieczka, Nikki Valens
Publisher: Fantasy Flight Games
Number of Players: 1-8
Playing Time: 120-180 minutes
Recommended Age: 14+
Mechanisms: Cooperative Play, Dice Rolling, Point to Point Movement, Role Playing, Storytelling, Variable Player Powers

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