
Anito: Wish Granters
Communicate through drawings and attempt to grant wishes!
As a wisher, draw your wish and present it to the mighty Anito. As an Anito, interpret the wisher's drawing, then present a drawing back as a solution. Both wisher and Anito can only communicate with their drawings, so each side must hope the other gets their intent. The wisher will then pick the best solution to their problem and give themselves and the chosen Anito points. The player with the most points at the end of three rounds wins!
Each player will be a wisher or an Anito. The wisher will draw a wish and try to illustrate it. The Anito players will have a certain domain they have power over to use in their solution, such as "bees" or "toothpaste". Will you be able to grant their wishes?
- 3–8 Players
- 20–30 Min
- Age: 14+
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Anito: Wish Granters
Communicate through drawings and attempt to grant wishes!
As a wisher, draw your wish and present it to the mighty Anito. As an Anito, interpret the wisher's drawing, then present a drawing back as a solution. Both wisher and Anito can only communicate with their drawings, so each side must hope the other gets their intent. The wisher will then pick the best solution to their problem and give themselves and the chosen Anito points. The player with the most points at the end of three rounds wins!
Each player will be a wisher or an Anito. The wisher will draw a wish and try to illustrate it. The Anito players will have a certain domain they have power over to use in their solution, such as "bees" or "toothpaste". Will you be able to grant their wishes?
- 3–8 Players
- 20–30 Min
- Age: 14+
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Description
Communicate through drawings and attempt to grant wishes!
As a wisher, draw your wish and present it to the mighty Anito. As an Anito, interpret the wisher's drawing, then present a drawing back as a solution. Both wisher and Anito can only communicate with their drawings, so each side must hope the other gets their intent. The wisher will then pick the best solution to their problem and give themselves and the chosen Anito points. The player with the most points at the end of three rounds wins!
Each player will be a wisher or an Anito. The wisher will draw a wish and try to illustrate it. The Anito players will have a certain domain they have power over to use in their solution, such as "bees" or "toothpaste". Will you be able to grant their wishes?
- 3–8 Players
- 20–30 Min
- Age: 14+



















